Most visited

Recently visited

Scene.AudioMaterial

public static final enum Scene.AudioMaterial
extends Enum<Scene.AudioMaterial>

java.lang.Object
   ↳ java.lang.Enum<com.viro.core.Scene.AudioMaterial>
     ↳ com.viro.core.Scene.AudioMaterial


AudioMaterial is used to define the Scene's reverb effects. These are used in conjunction with setSoundRoom(ViroContext, Vector, AudioMaterial, AudioMaterial, AudioMaterial). In general, harder surface materials are more reverberant than rooms made of soft, absorbent materials.

Summary

Enum values

Scene.AudioMaterial  ACOUSTIC_CEILING_TILES

Acoustic ceiling tiles. 

Scene.AudioMaterial  BRICK_BARE

Brick, bare. 

Scene.AudioMaterial  BRICK_PAINTED

Painted brick. 

Scene.AudioMaterial  CONCRETE_BLOCK_COARSE

Coarse concrete. 

Scene.AudioMaterial  CONCRETE_BLOCK_PAINTED

Painted concrete. 

Scene.AudioMaterial  CURTAIN_HEAVY

Heavy curtain. 

Scene.AudioMaterial  FIBER_GLASS_INSULATION

Fiber glass. 

Scene.AudioMaterial  GLASS_THICK

Thick glass. 

Scene.AudioMaterial  GLASS_THIN

Thin glass. 

Scene.AudioMaterial  GRASS

Grass. 

Scene.AudioMaterial  LINOLEUM_ON_CONCRETE

Linoleum on concrete. 

Scene.AudioMaterial  MARBLE

Marble. 

Scene.AudioMaterial  METAL

Metal. 

Scene.AudioMaterial  PARQUET_ON_CONRETE

Parquet on concrete. 

Scene.AudioMaterial  PLASTER_ROUGH

Rough plaster. 

Scene.AudioMaterial  PLASTER_SMOOTH

Smooth plaster. 

Scene.AudioMaterial  PLYWOOD_PANEL

Plywood panel. 

Scene.AudioMaterial  POLISHED_CONCRETE_OR_TILE

Polished concrete or tile. 

Scene.AudioMaterial  SHEET_ROCK

Sheet rock. 

Scene.AudioMaterial  TRANSPARENT

Transparent, no reverb. 

Scene.AudioMaterial  WATER_OR_ICE_SURFACE

Water or ice. 

Scene.AudioMaterial  WOOD_CEILING

Wood ceiling. 

Scene.AudioMaterial  WOOD_PANEL

Wood panel. 

Public methods

static Scene.AudioMaterial valueOf(String name)
static final AudioMaterial[] values()

Enum values

ACOUSTIC_CEILING_TILES

Scene.AudioMaterial ACOUSTIC_CEILING_TILES

Acoustic ceiling tiles.

BRICK_BARE

Scene.AudioMaterial BRICK_BARE

Brick, bare.

BRICK_PAINTED

Scene.AudioMaterial BRICK_PAINTED

Painted brick.

CONCRETE_BLOCK_COARSE

Scene.AudioMaterial CONCRETE_BLOCK_COARSE

Coarse concrete.

CONCRETE_BLOCK_PAINTED

Scene.AudioMaterial CONCRETE_BLOCK_PAINTED

Painted concrete.

CURTAIN_HEAVY

Scene.AudioMaterial CURTAIN_HEAVY

Heavy curtain.

FIBER_GLASS_INSULATION

Scene.AudioMaterial FIBER_GLASS_INSULATION

Fiber glass.

GLASS_THICK

Scene.AudioMaterial GLASS_THICK

Thick glass.

GLASS_THIN

Scene.AudioMaterial GLASS_THIN

Thin glass.

GRASS

Scene.AudioMaterial GRASS

Grass.

LINOLEUM_ON_CONCRETE

Scene.AudioMaterial LINOLEUM_ON_CONCRETE

Linoleum on concrete.

MARBLE

Scene.AudioMaterial MARBLE

Marble.

METAL

Scene.AudioMaterial METAL

Metal.

PARQUET_ON_CONRETE

Scene.AudioMaterial PARQUET_ON_CONRETE

Parquet on concrete.

PLASTER_ROUGH

Scene.AudioMaterial PLASTER_ROUGH

Rough plaster.

PLASTER_SMOOTH

Scene.AudioMaterial PLASTER_SMOOTH

Smooth plaster.

PLYWOOD_PANEL

Scene.AudioMaterial PLYWOOD_PANEL

Plywood panel.

POLISHED_CONCRETE_OR_TILE

Scene.AudioMaterial POLISHED_CONCRETE_OR_TILE

Polished concrete or tile.

SHEET_ROCK

Scene.AudioMaterial SHEET_ROCK

Sheet rock.

TRANSPARENT

Scene.AudioMaterial TRANSPARENT

Transparent, no reverb.

WATER_OR_ICE_SURFACE

Scene.AudioMaterial WATER_OR_ICE_SURFACE

Water or ice.

WOOD_CEILING

Scene.AudioMaterial WOOD_CEILING

Wood ceiling.

WOOD_PANEL

Scene.AudioMaterial WOOD_PANEL

Wood panel.

Public methods

valueOf

Scene.AudioMaterial valueOf (String name)

Parameters
name String

Returns
Scene.AudioMaterial

values

AudioMaterial[] values ()

Returns
AudioMaterial[]

Hooray!